Not sure if it counts as a bandwagon, but Primeumaton of Madman's Menagerie fame has offered a challenge: over the course of 2026, create a starter set for your setting/system (settstem? systing?). You can find that challenge here, but really it's pretty much what it says on the tin. As such, I figure I should make some meaningful work to get Anno Tenebris to a runnable state - and hey, with two classes down, I figure it's pretty doable! Right? Anyway, this is the start of that.

"Abandoned Monastery in Vilnius" by Jakub Podlodowski (2020) link
Silence in Molaris Cuspia
"Ora Hexcrawl" by Me (2026)
The town of Ora is a last beacon of civilization before the Wastelands to the east, on the edge of Sepulchre. First founded nearly 200 years ago, it lies on the edge of the Tiferus River that once supplied the town with much needed trade. With a population of about 500 spread over a few miles, they represent the Light of Candor staking claim in the darkness. That Light is dimming.
Five years ago, the riverside Molaris Cuspia (C2), a monastery of the Olean order, went silent. No longer do they tend the olives or press oil, no more do their hieromonks and exorcists aid the surrounding towns. The townsfolk who entered the monastery have not returned. The Bishop Pinarius has hired Fossors to find the truth, root out the evil in the Molaris, and, most importantly, recover the Most Blessed Veil of Saint Tifernia, who carried the holy saplings of olive to the lands below during the Second Fall. Any who do so and return will be offered a payment of 1000 numma, as well as the favor of the Episcopacy.
Three years ago, the citizens of Ora (B1) were offered an alternative. Just outside of town, nearly a league into the Wastelands, a woman by the name of Elda founded a Tenebrous faith community. Centered around a great pit (A2), they have begun to grow in numbers as the townspeople cling to what they can. Though the northern mill (A1) has continued to thrive, the local parish (A1) has suffered. After the fall of the Molaris, this has not helped Ora's reputation of harboring wickedness. To date, the Church has had bigger issues, but as always, the King Modestus offers a 10 numma bounty for each heretic brought back to Lucerna in chains.
Demon attacks are always common in unprotected town, but one year ago, things took a dramatic turn for the worse. They have only been increasing in prevalence, and the town whispers of a Diabolist haunting the Wastelands near the Molaris (B3). To make matters worse, the harvest from the beet fields (B2) has been poor this year. The town is starving. For reasons unknown, the graveyard (C1) outside of town has been spared from demonic presence, though rumors about about how. The Mayor Ardito of the town has put out a bounty offering 40 numma for any who can find the source of their misery and stamp it out.
The above information is all player-facing. This is the point where the example hexcrawl went in depth to each hex and gave you stat blocks. I'm not doing that right now, in part because I have to finish some rules things but mostly because it's 2:45 AM and I'd rather go cuddle with my boyfriend. Anyway I'll probably change parts of this over the next 11 months but this is where I'm starting. Thanks for reading xoxo. Also P.S. to Primeumaton cool challenge and I look forward to being boiled by your lawyers.

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